In the Introduction to this series, we discussed some basic strategies for replacing cards in your opening hand. In brief summary, our current opening hand contains a 2-mana Healing Mystic to summon on Turn 1, a 4-mana Primus Shieldmaster to potentially summon on Turn 2 and Ephemeral Shroud as a flexible answer to any minions with powerful effects - it has all of the basic tools that we should need in the first few turns.
But while all of that information is extremely useful, it's ultimately there to provide context for the main topic of this series - explaining the five most important terms in competitive Duelyst. In this article, we'll be using the first two turns of this replay to explain our first essential term - positional advantage. The rest of the essential terms - board control, card advantage, tempo and burst damage are still crucial considerations when choosing how to start the game, but in this particular replay, the first two turns happen to provide the best example of positional advantage. I'll discuss each of the other terms separately, to spread the content evenly across the series and keep each article reasonably short. I'll also be using T2k5's deck tracker script in this game, which I strongly recommend using - you can find out more about them in our Useful Tools & Websites page. With that said, let's get the ball rolling.
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Hey everyone, Alexicon1 here. Last patch I detailed the changes to cards and their effects on the metagame. The response was quite positive, so here I am with round 2, but now I'm talking about the monthlies. There is plenty to talk about here, and some of these cards are definitely doozies. If you haven't read an "Under The Hood" before, in this segment I discuss card additions and changes to the game not necessarily been specified by Counterplay. I'll run over each change, and a basic breakdown of the effect on the game.
So sit back, relax and enjoy the first breakdown on the 2-mana Common card: Azure Herald. Upon request, F8D explains how to pilot his Structure Zirix deck in the match-up against a Fast Cassyva deck in an S-Rank match.
After creating heavy pressure over the first few turns to disrupt Cassyva's stall-based strategy, he punches straight through Cassyva's Turn 5 Spectral Revenant using Falcius and continues to rush down her general. Despite a soul-crushingly powerful Grasp of Agony, he wins by preventing Cassyva from refilling her hand using Rite of the Undervault, since she was forced to use all of her mana each turn to survive. Competitive Meta Deck Patch 1.74 LiquidKitten reviews the second game from his Best of 3 against the Songhai master himself, NoWayItsJ.
After discussing the differences between the Aggro Reva and Spellhai Reva decks, the pair of them going into a detailed analysis of their closest game. Along the way, LiquidKitten and NoWayItsJ both explains the reasoning behind their plays, along with loads of advice from NoWayItsJ how to pilot Reva decks. Note that J's microphone is rather crackly due to connection issues, but it improves as the video continues. Competitives Deck (Meta & Non-Meta) Patch 1.74 LiquidKitten tests his skill against NoWayItsJ, a veteran player with numerous tournament victories to his name. In this best of 3, LiquidKitten pilots his Tempo Sabotage Zirix deck against NoWayItsJ's Fast Reva deck.
After being obliterated by Reva on Turn 4 in the first game, LiquidKitten claws his way back and wins the following two matches, summoning more Iron Dervishes than Reva could deal with and repeatedly answering Reva's minions using Lightbender and Blistering Skorn. See their second video for a conversation between NoWayItsJ and LiquidKitten, reviewing the second game from Reva's point of view. Competitive Decks (Meta & Non-Meta) Patch 1.74 |
Our GuidesOn Turn 1 Mystic, we aim to teach new players how to climb to Gold Division as soon as possible, then from Gold Division to S-Rank as soon as you're interested and have time. Archives
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