Hey guys, URLSweatshirt here with a Faie deck for the October 2016 season. I played Arcanyst Faie and PandaJJ tech Faie to S-rank early this season, then took a break for a bit. I came back after patch 1.74 to experiment with new Kara and rebuilding Faie without Kron (Kron was a 3x in every Faie deck I played last season). I built this deck, and I've been around top 10 S-rank almost the entire time I've laddered with it, peaking at S-Rank Position 2.
The deck I ended up on I call 'Freeze Faie', because it is all about making your opponent move (or not move!) and position in a way that makes them develop their game plan non-optimally. The first thing many people have said when looking at this decklist is 'what's the win condition?' I think this deck is pretty unique in that there both isn't a defined win condition, and that it really doesn't need one. Honestly, the damage sustain from Faie's BBS is what I would call the win condition. When you play against Faie, you are effectively starting at 19-21 health, and in a deck like this that's built to get to 9 mana where you can BBS every turn, the chip damage will quickly do your opponent in.
This is a control deck, so you want to play efficiently, make tempo plays early with walls, make positive trades, use Vanar's borderline broken removal tools to keep the board in your favor, grind them out of cards, then win through chip damage. This deck is unique as a controlling deck in that it doesn't have great healing tools like Cassyva or Vaath do, so you have to value health as a resource more highly than these decks. In a way your provokes are your heals - a Gravity Well, Dioltas Tombstone, or Bonereaper all have the potential to eat a lot of damage for you.
On the other hand, this is still Faie we're talking about, and this deck definitely can be the beatdown. When you're ahead and know you're ahead, or against certain matchups like Cassyva, you'll want to aggressively try to get damage in and tempo them out.
3x Snowchaser - MVP of the deck. Casting Gravity Well into an infiltrated Snowchaser(s) early on is very hard to deal with, no matter the matchup. Powerful for controlling board/poking face, and makes sure you almost never float mana. It's the only Vespyr in the deck, so Cryogenesis essentially becomes a tutor for it. Powerful on 7 mana with Snowchaser into Aspect of the Mountain to swing a losing board towards your favor, so it's sometimes worth holding onto even if you've lost infiltration, just for this combo.
2x Healing Mystic - A reliable 2-drop with slight healing as an upside. Not much to say here - there's no real better options for this slot.
3x Hearth-Sister - A staple in Faie. Sets up Warbirds, impersonates Repulsor Beast on big threats, reverses Juxtaposition or Daemonic Lure, moves useless Blazing Spines into position - she does it all. My favorite Vanar card for sure.
3x Icy - Deceptively powerful in Faie. Often used on the enemy general, but can also be used to nullify big threats for a turn. Useful to set up a Dioltas face punch, which opponents often cannot come back from.
3x Dioltas - A champ in this Inquisitor Kron-less world. 5 power on 4 mana hits like a train, and the 0/10 Provoke that it leaves behind is very useful for keeping opponents/threats in place.
3x Sworn Sister L'Kian - The best card draw for this type of deck. Guaranteed value with a useful body, and we don't particularly care what the cards are since we're not really a synergy deck and just want the card advantage - we can replace away any cards that we don't want.
2x Bonereaper - A recent addition, and one of my favorite cards in the game both in appearance and effect. It's not playable because he doesn't scream 'PLEASE ZEN'RUI ME' after Patch 1.74. An immediate board impact that leaves behind a 2/9 to deal with is great, often buying several turns of time in the matchups where it's good.
3x Aspect of the Fox - It can silence and kill anything for 1 mana, with the very small downside of having to deal with a 3/3. This card is gross and disgusting and I love it. It also turns your Gravity Wells and Blazing Spines into attackers, and can also be used on things like Pandos from Onyx Bear Seal. Combos nicely with Frostburn and Cryogenesis.
3x Chromatic Cold - The most versatile silence in the game, and you can kill your opponent's general with it. Don't play less than 3.
3x Gravity Well - The other MVP of the deck. It leads to your most broken openings, and is a huge headache for the opponent to deal with if they don't have Blistering Skorn. A powerful tool for buying time and neutralizing a single threat later in the game.
2x Blazing Spines - The best opening as player 2, countering Battle Pets and putting some serious pain on your opponent if you can freeze them next to 2 Spines. It combos nicely with Icy, and can be moved into attacking position with Hearth-Sister if your opponent runs away.
3x Cryogenesis - A 4 damage removal spell (a great threshold) that provides card advantage, tutoring a Snowchaser from your deck. Especially great in a grindy deck - an easy 3-of.
2x Frostburn - I don't like this card since it has the same problem as Circle of Life (too hard to follow it up with anything impactful at 5 mana), but it's a necessary evil to answer opposing Walls, Jax Truesight, Crysallis Burst, and minion floods from Lilithe, Zirix, Starhorn and Argeon. Reluctantly playing 2.
2x Aspect of the Mountain - The big finisher. It cleans up board nicely, and punching enemy face for 5 is big game. Makes any nearby Gravity Well or Blazing Spine into a threat, and it's great with Snowchaser on 7 mana as well.
2x White Asp - A sleeper card that's very powerful in certain matchups, namely those without an easy way to ping you. Argeon, Zirix, Vaath, and Kara all fear this. 5 power is a great threshold vs certain cards, such as Silverguard Knights, that nothing else really deals with. The upside of 'silencing' certain things like Young Silithars and preventing them from spawning minions is solid too. It's also good in racing situations - sometimes it's just a Snowpiercer that hits face, and sometimes that's fine.
I've gone 34-8 in S-Rank with this deck thus far. The win/loss is as follows:
Reva (8-0) - Probably the best reason to play this deck is that it crushes all kinds of Reva. You have the defensive tools to play super safe with your life total vs Aggro Reva, and Vanar removal has always lined up well vs Songhai's limited number of threats. You have Cryogensis for 4 Winds Magi and Lantern Fox, Chromatic Cold for Chakri Avatar or Chromatic Cold + a general attack for Lantern Fox, etc. Warbird and Cryogenesis are very useful for dealing with Spearhai's artifacts as well, and all your freezing tools makes it hard for them to run.
Vaath (6-2) - I went positive in this matchup, but it doesn't seem great. There's no way not to get destroyed by makantor, especially with all the 0 power targets it has to attack, and Plasma Storm kills literally everything we have except for an unpopped Dioltas (which vaath can kill with one BBS anyway). Also Earth Sphere undoes several turns of work if we're on the 'chip them down' plan. Be aggressive, punch his face as much as you can before he BBS's up, and try not to die to minions with Rush.
Cassyva (2-5) - By far the worst matchup. You know what a chip damage deck doesn't want to see? Void Pulse and Shadow Sister Kelaino. You know what a grindy, card advantage-based deck doesn't want to see? Rite of the Undervault. You know what a deck with endless 0 power defensive things doesn't want to see? Spectral Revenant. You know what a deck with 0/1s and 2/1s doesn't like? Cassyva BBS. I could go on. Gotta rush and pray.
Faie (6-0) - The Faie matchup is all about getting a few points ahead on life, then running away and winning the BBS race. Save Frostburn for Jax Truesight in the Wall Faie matchup - don't blow it on some random Gravity Wells unless you think you're going to die to them.
Argeon (3-0) - Frostburn, White Asp and Aspect of the Fox are all important here. Position your minions to deny Holy Immolation value at all costs, and always assume the have it. An easy matchup overall.
Zirix (2-0) - Replace hard for Chromatic Cold for Pax, and keep their board clean at all costs, since a good Inner Oasis is hard to beat. Play around Star's Fury from Turn 1. White asp is again really good here, especially vs Obelysks if you have a dude on board to chip at it first. Don't use Chromatic Cold on Obelysks and then ignore them, since Whisper of the Sands is probably their best card. Frostburn is worth holding onto if you can. Aspect of the Fox the shit out of Nimbus and Aymara Healer, then laugh at their misery.
Lilithe (2-1) - Void pulse and Rite of the Undervault are their best cards in this matchup. Play around Grasp of Agony as best as you can at all times, and always try to keep board clean. Wraithlings are really good vs Gravity Wells, and Cryogenesis is very good vs Bloodmoon Priestess and Shadowdancer. Frostburn and Aspect of the Mountain are your best cards. Probably a pretty even matchup.
Sajj (2-0) - Try to line your stuff up horisontally as little as possible to beat Wildfire Anch. Spinecleaver can be devastating, but that's all they really have that you care about other than Blistering Skorns. Again, Warbird and Chromatic Cold plus freezing effects are really good vs artifacts, and Aspect of the Fox eats their lategame minions for lunch.
Kaleos, Starhorn, Kara and Zi'Ran (1-0) - Don't really know enough about these matchups to comment. Frostburn will be really good vs Starhorn and Kara in general.
Give this deck a shot guys! It's a lot of fun, it's sweet to play a slow control deck in this blistering fast meta, and dumpstering Reva never gets old
Originally posted on Reddit here, then reformatted by Ardent Dawn.
On Turn 1 Mystic, we aim to teach new players how to climb to Gold Division as soon as possible, then from Gold Division to S-Rank as soon as you're interested and have time.