After establishing a 6-0 Gauntlet run with Reva in his previous video, Son of Makuta discusses the logic behind his draft and reviews the performance of each card that he included. With relaxed and thoughtful explanations throughout, he eventually pilots his deck to an impressive 12-1 record.
In his first YouTube video in September, Son of Makuta claimed, "I don't know much about Gauntlet. I want to try it out, and I want you guys to come along for the ride." His Gauntlet skills have improved since then, but his light-hearted and friendly approach to the game is still a pleasure to watch.
You can watch the rest of his Reva draft through this playlist.
Hey everyone, Alexicon1 here. Today myself and Ardent Dawn will be walking through the basics of deckbuilding, one of the more important skills in a player’s arsenal.
Step 1 – Have A Goal
So, for starters, you definitely need to have a goal to achieve with your deck. Plenty of players put very powerful cards together, that independently are very good cards, but together lose effectiveness. This is where we start talking about synergy which is how effective cards are when used in conjunction with others. Sometimes, cards aren’t that good by themselves, but when grouped with others are very good. For example, the Baconator/Meldhai archetype that was popularised by Nowayitsj was very reliant on the synergies within the deck in order to win. A common mistake that beginners make is they include cards in, that they only have 1 of, because the card is powerful or suitably awesome. You don’t really want that. In Duelyst, you want to have two things above all else, deck synergy and deck consistency. Aim for have 2x or 3x a card in your deck.
F8D updates his monthly tier list for the November 2016 season, explaining which generals are most viable in the competitive scene, thanks to their sheer strength and favourable match-ups against other competitive decks. As well as reviewing the strongest mainstream decks for each general and how they compare against each other, he provides a succinct summary of all the major archetypes that you could choose between and how effective you can expect them to be.
Hey guys, URLSweatshirt here with a Faie deck for the October 2016 season. I played Arcanyst Faie and PandaJJ tech Faie to S-rank early this season, then took a break for a bit. I came back after patch 1.74 to experiment with new Kara and rebuilding Faie without Kron (Kron was a 3x in every Faie deck I played last season). I built this deck, and I've been around top 10 S-rank almost the entire time I've laddered with it, peaking at S-Rank Position 2.
The deck I ended up on I call 'Freeze Faie', because it is all about making your opponent move (or not move!) and position in a way that makes them develop their game plan non-optimally. The first thing many people have said when looking at this decklist is 'what's the win condition?' I think this deck is pretty unique in that there both isn't a defined win condition, and that it really doesn't need one. Honestly, the damage sustain from Faie's BBS is what I would call the win condition. When you play against Faie, you are effectively starting at 19-21 health, and in a deck like this that's built to get to 9 mana where you can BBS every turn, the chip damage will quickly do your opponent in.
On Turn 1 Mystic, we aim to teach new players how to climb to Gold Division as soon as possible, then from Gold Division to S-Rank as soon as you're interested and have time.